

If you want to make Yuna a Warrior or go into thieving with Kimahri, it doesn't take long to get there.Īt endgame, the differences are fairly immaterial. The characters start loosely around the center of the grid and everything branches off from there. The expert sphere grid also has characters start on their respective paths, however the layout is so that you can fairly easily move onto other paths if you so desire. Characters are fairly separated and switching onto a different path is difficult. The standard sphere grid will have each character start out on a fairly clearly defined path, according to their default role - that means Lulu as a Black Mage, Auron as a Warrior, and so on. They have all the same abilities on them, just in different places. The grids mainly differ in layout, and slightly in the total number of nodes.
#DIFFERENCE BETWEEN STANDARD AND EXPERT SPHERE GRIDS PS2#
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